AI Insights · Timothy · July 2021
Top 5 Golf Games on iOS in Latin America, Q2 2021
Explore the performance of the top 5 golf games on iOS in Latin America during Q2 2021, including key metrics on downloads, revenue, and active users.
During the second quarter of 2021, the top 5 golf games on iOS in Latin America displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Golf Battle saw a fluctuating trend in weekly revenue, peaking at around $4.7K in early April and then experiencing a gradual decline, ending the quarter at approximately $1.8K. Weekly downloads for the game started strong with 7.6K in late March but saw a steady decrease, closing June with about 4.2K downloads. The game’s active users also showed a downward trend, starting from 63.5K in late March and dropping to 52.8K by the end of June.
WGT Golf experienced modest weekly revenue, with a peak of $1.4K in mid-April, but generally hovered around the $600-$1.2K range throughout the quarter. Downloads fluctuated, beginning with 1.2K in late March and seeing a high of 1.5K in mid-June before dropping to 803 by the end of the quarter. Active users for WGT Golf showed a slight increase over the quarter, starting at 8.8K in late March and ending at 7.6K in late June.
Golf Blitz had relatively stable weekly revenue, ranging between $200 and $500, with a notable peak at $526 in early June. Downloads saw a significant spike to 1.1K in early May but generally remained between 200 and 500 downloads per week. Active users for the game remained fairly consistent, starting at 2K in late March and ending the quarter at 1.5K.
Golf Clash - Golfing Simulator showed robust weekly revenue, peaking at $10.3K in late May before stabilizing around $6K-$8.9K towards the end of the quarter. Downloads were relatively low, with a notable peak at 960 in late March and a significant drop to 220 by the end of June. Active users for Golf Clash started at 544 in late March and gradually decreased to 305 by the end of June.
Golf Rival - Multiplayer Game demonstrated a solid performance in weekly revenue, peaking at $5.2K in mid-June and maintaining figures around $3K-$4.3K for most of the quarter. Downloads were low but saw a notable increase to 701 in mid-June before ending the quarter at 520. Active users showed some fluctuation, starting at 4.1K in late March, dipping to 2.4K in early June, and then rising to 2.9K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower’s website.